4 downloads trace_skeleton.c4d 128.06 kB.2 downloads trace_skeleton.c4d 128.06 kB.
#Cine tracer problems generator
In worst case you can just bake the animation to alembic, create an Xpresso expression that sets the visibility relative to the output frame of the and the current time, create as many copies of the alembic generator as you have frames, disable animation and set the (static) output frame through an expression in the parameter field (see appendix of the documentation).ĭynamic_spline_skeleton.c4d trace_skeleton.c4d I'd try the MoInstance object for that but I haven't had time to try it myself. Some of the examples just show previous frames at the same time (like in onion skinning). I've attached an example (dynamic_spline_skeleton.c4d). You can use the hair material to control length and deformation (such as curl) on top of the dynamic movement. Add a piece of geometry for your hair guide roots, set hair roots to "as guides", disable hair rendering (unless you want to use it directly) and set the Type to "Spline" in the generate tab. The easiest way to achieve this is via Hair. The more floppy examples seem to be using dynamic splines that are attached to the skeleton. Attaching dynamic splines to the skeleton: I've attached an example that uses a Matrix as the points to trace (trace_skeleton.c4d)Ģ. Just place the objects to trace in the hierarchy and trace them using a tracer. At first glance I see three different techniques in the provided examples.